Ginlix AI
50% OFF

Deep Analysis of Pop Mart's IP Operation Strategy: Can It Replicate Tencent's 'Hit Capture' Model?

#ip_operation #pop_mart #tencent_comparison #globalization #industry_analysis #business_strategy #risks
Mixed
A-Share
December 28, 2025

Unlock More Features

Login to access AI-powered analysis, deep research reports and more advanced features

Deep Analysis of Pop Mart's IP Operation Strategy: Can It Replicate Tencent's 'Hit Capture' Model?

About us: Ginlix AI is the AI Investment Copilot powered by real data, bridging advanced AI with professional financial databases to provide verifiable, truth-based answers. Please use the chat box below to ask any financial question.

Deep Analysis of Pop Mart’s IP Operation Strategy: Can It Replicate Tencent’s ‘Hit Capture’ Model?
Core Conclusion:
Two ‘Hit Capture’ Logics That Are ‘Similar but Different’

Pop Mart has built an IP matrix operation system that is

distinct from Tencent Games
yet equally efficient. Their underlying logic is similar—
diversified layout to mitigate single-hit risks
—but there are fundamental differences in
IP acquisition, lifecycle management, and globalization paths
.


I. Pop Mart’s ‘Hit Relay’ Mechanism: IP Sustainability from Labubu’s Perspective
1.1
Pyramid-shaped Talent Echelon System

Pop Mart’s core competitiveness lies in its systematic artist discovery and cultivation mechanism:

  • Top Master Layer
    : Long-term deep partnerships with established artists like Kenny Wong (MOLLY creator) and Long Jiasheng (Labubu creator) ensure continuous output of top-tier IPs
  • Backbone Layer
    : Collaborations with over
    200 artists
    globally [1], covering illustration, sculpture, digital art, and other fields
  • New Generation Reserve Layer
    : Ongoing discovery of emerging creators via events like the “Pop Mart Design Contest”, global art school partnerships, and toy exhibitions (PTS) [1]

This three-tier structure of

‘Top Masters + Backbone + New Generation Reserve’
guarantees a steady stream of IP creation.

1.2
IP Relay Race: Validation from MOLLY to Labubu

Market concerns about ‘IP obsolescence’ are overly pessimistic based on historical data:

  • MOLLY Case
    : Sales grew from
    40 million yuan to 2 billion yuan
    between 2017 and 2024, with an annualized growth rate of 76% [1]
  • Labubu Boom
    : THE MONSTERS series generated
    4.81 billion yuan
    in H1 2025, up 668% YoY, accounting for 34.7% of total revenue [2]
  • Multi-IP Pattern Established
    : In H1 2025,
    5 IPs exceeded 1 billion yuan in revenue
    (THE MONSTERS, MOLLY, SKULLPANDA, CRYBABY, DIMOO) and
    13 IPs exceeded 100 million yuan
    [2]

The key insight: Pop Mart has transitioned from

single IP dependency
to
IP matrix relay
:

Time Period Head IP Strategic Significance
2016-2019 MOLLY From 0 to 1, building brand awareness
2020-2022 SKULLPANDA, DIMOO Breaking single IP risk
2023-2025 THE MONSTERS (Labubu) Global breakthrough, enhancing social currency attributes
2025- CRYBABY, HIRONO, Xingxingren, etc. Healthy multi-IP matrix

Important Observation
: MOLLY still achieved 1.36 billion yuan in revenue in H1 2025, up 73.5% YoY [2], proving classic and emerging IPs can
coexist and thrive
rather than simply replace each other.

1.3
IP Lifecycle Management: Balance Between Restraint and Innovation

Pop Mart demonstrates rare

strategic restraint
:

  • New Launch Frequency Control
    : Reduced annual new IP series from
    5-6 to 3-4
    to avoid overconsuming IP value [1]
  • Head IP Rhythm
    : Only 1-2 new series per quarter, extending lifecycle via blind boxes, MEGA collection series, and derivatives
  • Polishing Cycle
    : Skullpanda took
    2 years
    from signing to launch, with its first series “M密林古堡” having a 2-year lifecycle—far exceeding the industry average of 9-12 months [1]

This

‘Slow Polishing + Fast Iteration’
dual-track model ensures IP quality while maintaining market freshness.


II. Comparative Analysis with Tencent Games’ ‘Hit Capture’ Model
2.1
Model Similarity: Core Logic of Risk Diversification
Dimension Tencent Games Pop Mart Core Difference
Organizational Structure
Four studio groups (TiMi, Lightspeed & Quantum, Morefun, Aurora) Three-tier artist echelon (Top + Backbone + Reserve) Tencent: Internal team competition; Pop Mart: External artist collaboration
IP Acquisition
Investment & mergers (100% Riot Games, 40% Epic, 11.5% Bluehole, etc.) [3] Artist signing (exclusive buyout/royalty/regional licensing) [1] Tencent: Capital acquisition; Pop Mart: Creative collaboration
Track Layout
Multi-category coverage (MOBA, FPS, RPG, SLG, etc.) Multi-style coverage (cute, dark, ugly-cute, healing, etc.) Tencent: Gameplay track; Pop Mart: Emotional track
Update Mechanism
Continuous content updates for evergreen games (Honor of Kings for 9 years) IP series iteration + cross-border co-branding + category expansion Tencent: Game content operation; Pop Mart: IP image operation
Success Probability
14 evergreen games with over 4 billion yuan in revenue [4] 10 IPs with over 100 million yuan in sales (2023), 13 IPs (2025) [2] Tencent: High investment-high return; Pop Mart: Low-cost trial & error
2.2
Fundamental Differences: IP Acquisition & Lifecycle

Tencent Model
:<br>

  • Long Development Cycle
    : 3-5 years and hundreds of millions of dollars for a 3A game<br>
  • Low Success Rate
    : Most projects fail; a few hits cover all costs<br>
  • Long-term Operation
    : Successful games can run for 5-10 years (Honor of Kings launched in 2015, now in its 9th year)<br>
  • From Horse Race to Horse Care
    : TiMi Studio Group adjusted to “4+2” model (J1/L1/J3/T1+Z1/G1) in 2025, shifting from internal competition to specialized deepening [4]

Pop Mart Model
:<br>

  • Short Development Cycle
    : 6-12 months from design to launch for new IP series<br>
  • Low Trial Cost
    : Relatively low investment per series allows rapid trial and adjustment<br>
  • Volatile IP Lifecycle
    : Single IP peak热度 lasts 1-3 years, but smoothed via lifecycle extension and multi-IP relay<br>
  • Global Synchronization
    : Labubu’s global boom in 2024-2025 benefited from social media (Rihanna, Beckham endorsements) and TikTok [2]
2.3
Can It Be Replicated? Key to ‘Uncertainty Management’

Pop Mart

cannot fully replicate
Tencent’s model due to:

  1. Different IP Nature
    :<br>

    • Game IP relies on
      continuous content updates
      (new heroes, maps, gameplay)<br>
    • Toy IP relies on
      image iteration
      and
      emotional resonance
      <br>
    • Games are “service products”; toys are “emotional products”
  2. Artist vs. Studio Dependency
    :<br>

    • Tencent controls creativity via
      internal studios
      (high replicability)<br>
    • Pop Mart relies on
      external artists
      (unpredictable individual creativity)<br>
    • Variables: Artist inspiration, output capacity, commercial collaboration willingness
  3. Risk Diversification Mechanism Differences
    :<br>

    • Tencent:
      Multi-studio parallelism
      +
      global studio investments
      <br>
    • Pop Mart:
      Multi-IP parallelism
      +
      global market expansion
      (over 40% overseas revenue in H1 2025, 1142% growth in Americas) [2]

III. Core Advantages & Sustainability Analysis
3.1
Verified IP Industrialization Capability

Pop Mart has built a

replicable IP operation pipeline
:

  1. Artist Discovery
    : Toy exhibitions, design contests, online recruitment, global art school partnerships [1]
  2. IP Screening Criteria
    : Prioritize “emotional resonance” over design ability (e.g., Hirono’s “loneliness”, Little Sweet Bean’s “healing”, Labubu’s “ugly-cute rebellion”) [1]
  3. Commercial Empowerment
    : Full support for artists (design guidance, supply chain, marketing) to lower commercialization barriers [1]
  4. Data-Driven Optimization
    : Collect consumer feedback via membership system (59.12 million registered members), robot stores, and e-commerce platforms for rapid iteration [2]

This system turns

‘accidental hits’
into
‘systematic success’
, increasing new IP success rates.

3.2
Globalization Strategy: Second Growth Curve Validated

Overseas business boom in H1 2025:

Region Revenue YoY Growth Strategic Focus
China 8.28 billion yuan 135.2% Enhance customer experience
Asia-Pacific 2.85 billion yuan 257.8% Refined operation
Americas 2.26 billion yuan
1142.3%
Focus on U.S. market
Europe & Others 480 million yuan 729.2% Deepen regional headquarters

Key Observations
:<br>

  • TikTok Shop U.S. monthly sales jumped from $429k (May 2024) to $4.8 million (YoY +1018%) [2]<br>
  • Labubu’s global success: Star endorsements (Rihanna, Beckham) and “bag hangers” social attributes [2]<br>
  • Globalization extends IP lifecycle (different market adoption timelines)
3.3
Category Expansion: From Figurines to ‘Emotional Consumption Ecosystem’

In H1 2025,

plush toy revenue reached 6.14 billion yuan
(first time exceeding figurines) [2], marking Pop Mart’s evolution beyond traditional toys:

  • MEGA Collection Series
    : Higher price points for collectors
  • Plush Toys
    : 1289% YoY growth to 2.83 billion yuan in 2024 (fastest-growing category) [2]
  • Accessories, Blocks, Derivatives
    : Expand scenarios and price ranges
  • Theme Parks
    : IP monetization via physical stores (e.g., Shanghai HIRONO flagship store) [2]
  • Mobile Games & Animation
    : Explore IP entertainment to build richer IP universes

This

‘IP as content, content as product’
ecosystem approach evolves Pop Mart from a “toy company” to a “global cultural entertainment giant” [1].


IV. Risks & Challenges
4.1
Labubu Dependency Risk

Despite multi-IP claims, THE MONSTERS series accounted for

34.7% of revenue (4.81 billion yuan)
in H1 2025 [2]:

  • Search Index Warning
    : JPMorgan report notes 5% drop in Labubu search interest (still 13x KAWS, 2.5x Hello Kitty), but mature IPs typically have 10-20% of peak search volume [5]
  • Market Concerns
    : Analysts warn Labubu’s boom may fade like Beanie Babies in the 1990s [6]
  • Stock Price Volatility
    : 40% drop from 2025 peak reflects worries about Labubu’s sustainability [6]

Key Question
: Can other IPs fill the gap when Labubu’s热度 naturally declines?

4.2
Artist Management Challenges

Potential risks in artist collaboration models:

  • Diverse Collaboration Models
    : Exclusive buyout, royalty, regional licensing may lead to inconsistent artist incentives
  • Uncontrollable Creativity
    : Inspiration fluctuations, personal brand controversies, collaboration issues may affect IP output
  • Intensified Talent Competition
    : Toy industry growth gives artists more options—Pop Mart needs to enhance attractiveness
4.3
Global Operation Risks

Challenges from rapid overseas expansion:

  • Quality Control Issues
    : Scale growth has led to quality concerns; company optimizing processes and hiring professionals [7]
  • Cultural Differences
    : Varying IP acceptance, aesthetics, consumption habits require refined localization
  • Supply Chain Pressure
    : JPMorgan notes supply shortages for Labubu and Crybaby due to overloaded OEM production [5]

V. Investment Recommendations & Future Outlook
5.1
Core Logic Validation

Pop Mart’s IP matrix strategy is

verified
:

  1. MOLLY’s Longevity
    : 40 million to 2 billion yuan in sales (2017-2024) proves IP sustainability
  2. Labubu’s Boom
    : 4.81 billion yuan in H1 2025 (global breakthrough)
  3. Multi-IP Matrix
    : 5 IPs over 1 billion yuan, 13 over 100 million yuan (effective risk diversification)
  4. Overseas Boom
    : 1142% growth in Americas (second growth curve established)

Key Insight
: Market concerns about “single IP dependency” are overstated—Pop Mart has built a “one super, multiple strong” healthy pattern.

5.2
Comparison Conclusion with Tencent
Dimension Tencent Games Pop Mart Evaluation
Hit Capture Capability
★★★★★ ★★★★☆ Tencent is more mature; Pop Mart is catching up
Risk Diversification
★★★★★ ★★★★☆ Tencent: Multi-studio + investments; Pop Mart: Multi-IP + globalization
Sustainability
★★★★★ ★★★★☆ Games have stronger long-term operation; toy IP lifecycle is more volatile
Replicability
★★★★★ ★★★☆☆ Tencent has higher industrialization; Pop Mart relies on individual artists
Globalization Potential
★★★★☆ ★★★★★ Toy culture has lower threshold and greater potential

Core Conclusion
: Pop Mart
does not need to fully replicate Tencent’s model
—its “artist collaboration + IP matrix + globalization” path is effective, even more advantageous in globalization.

5.3
Future Focus Points

Catalysts
:<br>

  1. Labubu 4.0 Series
    : Mini Labubu launch in 2025—CEO Wang Ning calls it “a potential super hit” [8]<br>
  2. New IP Incubation
    : Can CRYBABY, HIRONO, Xingxingren take over growth?<br>
  3. Overseas Expansion
    : Sustained growth in Americas/Europe, TikTok channel expansion<br>
  4. Category Expansion
    : Non-figurine categories (plush, MEGA, accessories) share increase

Risk Points
:<br>

  1. Unexpected Labubu Decline
    : Monitor search index and sales data
  2. New IP Underperformance
    : Failure to relay may revert to single IP dependency
  3. Intensified Competition
    : Domestic rivals (52TOYS, TOPTOY) and global giants (Hasbro, Mattel) entering toy market
  4. Regulatory Risks
    : Tighter blind box regulations (e.g., China SAMR requires probability disclosure, bans sales to under-8s) [1]
5.4
Valuation Perspective

JPMorgan forecasts

52% sales CAGR, 66% profit CAGR (2024-2027) with 32% net margin
, giving a target price of HK$340 [5]. Macquarie expects 2025 revenue of
33 billion yuan
(non-IFRS…)

Ask based on this news for deep analysis...
Alpha Deep Research
Auto Accept Plan

Insights are generated using AI models and historical data for informational purposes only. They do not constitute investment advice or recommendations. Past performance is not indicative of future results.