2026Q1 Game Sector: Opportunities from AI Empowerment and High Dividends
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According to data from the China Audio-Video and Digital Publishing Association, the actual sales revenue of China’s domestic game market reached
In terms of quarterly performance, the 2025 game market showed the characteristics of “leading in the first half of the year, pulling back in the third quarter”: Q1 2025 revenue reached RMB 85.704 billion (YoY +17.99%), driven by Spring Festival promotion activities and the release of new games [2]; Q3 revenue was RMB 88.026 billion (YoY -4.08%), affected by a high base from the previous year but rebounded due to hit games in the summer season.
Since the start of 2026, the game sector has performed actively. Statistics show that among 26 A-share game companies,
The total number of game approvals issued in 2025 reached
Policy support continues to increase. Shanghai’s “Ten Measures for the Game Industry” plans to allocate RMB 50 million in special support funds annually, systematically building an industrial ecosystem covering R&D, overseas expansion, esports, IP incubation and other links [5]. Guangzhou’s “18 Measures” clearly aims to become one of the world’s most influential esports cities by 2030, while Shenzhen has launched a three-year action plan targeting the “Top City for Chinese Game Overseas Expansion”.
Xiamen Gigabit Network Technology Co., Ltd. was established in April 2004 and listed on the main board of the Shanghai Stock Exchange in January 2017, adhering to the development strategy of “Premiumization, Differentiation, Globalization” [9]. The company’s core products include the PC and mobile versions of Wen Dao, Yinian Xiaoyao, Wen Jian Changsheng, etc., and its self-operated platform Thunder Game has successfully operated multiple games.
Financial data shows that the company’s stock price closed at RMB 472.05 on January 14, 2026, with a TTM price-to-earnings (P/E) ratio of 22.65x, a TTM dividend yield of 3.41%, earnings per share of RMB 20.84, net asset value per share of RMB 74.69, a price-to-book (P/B) ratio of 6.32x, and a total market value of RMB 34.007 billion. Since its listing in 2017, Gigabit has accumulated cash dividends of
37 Interactive Entertainment’s main business is the R&D, distribution and operation of mobile games and web games. In recent years, the company has actively laid out in the AI field and built an extensive investment portfolio [11]. Financial data shows that the company’s stock price closed at RMB 29.57 on January 14, 2026, with a P/E ratio of 19.57x, a dividend yield of 3.60%, a gross profit margin of 76.8%, a return on equity (ROE) of 23.9%, a P/B ratio of 4.54x, a total market value of RMB 61.15 billion, and a 1-year increase of 88.092%.
37 Interactive Entertainment’s AI layout is highly forward-looking. Its independently developed “Xiaoqi Large Model” has been registered with the Cyberspace Administration of China for generative AI services, and is widely used in the entire business chain including market insight, product project initiation, art design, code assistance, advertising delivery, operation analysis, and intelligent customer service [12]. Its investment portfolio includes high-quality technology enterprises such as Zhipu AI (listed on Hong Kong Stock Exchange), BrainCo (the first unicorn in China’s brain-computer interface field), E-Chips, and Fangqing Technology.
In overseas markets, World Tour performed excellently in Hong Kong and Taiwan, ranking 6th-7th on the best-selling lists. The company was shortlisted for the 2025 China Game Overseas Evergreen List with products such as Gossip Harbor and Seaside Escape [13].
According to data from the Steam platform, the number of publicly available games using generative AI increased from 7,818 in July to
The effect of cost reduction and efficiency improvement is significant: Tencent’s statistics show that with AI empowerment, the character animation production cycle of Lightspeed Studios is shortened by
Breakthroughs have also been made in innovative experiences: NetEase introduced intelligent NPCs based on large language models in games such as Justice Online Mobile and Yan Yun Shi Liu Sheng; Tencent launched the full-link AI tool “VISVISE” to develop AI teammates; the industry’s first “multi-user and AI agent mixed confrontation” mechanism in Giant Network’s Space Werewolf has attracted millions of cumulative players as of mid-2025.
In the field of brain-computer interfaces, on December 13, 2025, Shanghai Brain Tiger Technology released China’s first fully implantable, fully wireless full-function brain-computer interface product [17]. 37 Interactive Entertainment has invested in BrainCo and South China Brain Control, and developed Star Life Paradise, an auxiliary training game for children with autism; Century Huatong co-founded the Legendary Innovation Research Center with Zhejiang University in 2020, focusing on emerging fields such as brain-computer integration.
AI is reshaping the valuation logic of game companies. Traditional valuation mainly focuses on revenue and profit margins, while now it begins to pay attention to new dimensions such as marginal cost reduction, content capacity expansion, and user duration increase brought by AI. In the future, there will be new imagination space for the integration of UGC (User-Generated Content) and AIGC (AI-Generated Content) [7].
In the era of low interest rates, the high-dividend strategy of the game sector has a unique logic: the industry’s business model determines good operating cash flow, relatively limited capital expenditure, and both Gigabit and 37 Interactive Entertainment maintain continuous dividend records. The dividend yields of 3.41% and 3.60% are attractive in the technology sector, providing defensive attributes for investors.
The two companies show obvious differentiation in investment logic: Gigabit is known for stable operations and high dividends, suitable for value investors who prefer long-term growth; 37 Interactive Entertainment has entered the harvest period through its technology investment layout, with continuous release of equity appreciation and ecological synergy value, suitable for growth investors who prefer AI concepts and flexible returns.
On January 14, 2026, 37 Interactive Entertainment was publicly criticized by the Shenzhen Stock Exchange for violating information disclosure regulations in an assessment project [14], and its subsequent impact needs to be paid attention to. In contrast, Gigabit has a more stable record in compliance operations, and this difference may affect the allocation decisions of institutional investors.
The game sector performed strongly in Q1 2026, supported by solid fundamentals and valuation catalysis brought by AI technological breakthroughs. As high-dividend targets in the sector, Gigabit and 37 Interactive Entertainment have different investment logics and risk-return characteristics respectively.
Insights are generated using AI models and historical data for informational purposes only. They do not constitute investment advice or recommendations. Past performance is not indicative of future results.
About us: Ginlix AI is the AI Investment Copilot powered by real data, bridging advanced AI with professional financial databases to provide verifiable, truth-based answers. Please use the chat box below to ask any financial question.
